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JIGOKU

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Description


My first collaboration with two other level designers for this map as a part of the UOF 4 Low Poly Map Pack:

Andrew "McLogenog" Yoder was responsible for the initial skeleton of the map, first item placement, testing and providing the actual Alpha version.
Sebastien "NOVA" was responsible for the intial texturing of the map and its material creation, lighting placement and test, and most of the map trimming.

Myself was responsible for finishing the trimming work, work on changing the lightning, adding decoration, check the beta for errors, blocking out the map using BlockingVolumes, providing and coding the map screenshot, adding Map music, and summarized the entire cooking, testing and finalization process.

Background Story


The recipient of your revenge will be ferried straightaway into Hell - Jigoku

Installation


Extract the archive into:

"My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps" directory.
If this folder is not currently on your system, you can safely create it.

The archive contains:

CTF-UOF-LP-Jigoku.ini
CTF-UOF-LP-Jigoku.ut3
CTF-UOF-LP-Jigoku.txt
CTF-UOF-LP-Jigoku_LOC_int.upk

DOWNLOAD



DM-Animus is part of the UOF Low Poly Map Pack, please download the complete pack to play this map!

Game Type
Deathmatch / Team Deathmatch

Player count
4 - 8 players

Requirements
Unreal Tournament 3 + Patch 2.1 + Titan Pack

Credits
Andrew "McLogenog" Yoder for the skeleton of the map, item placement, testing and the actual providing of the Alpha layout.
Sebastien "NOVA" for the entire texturing of the map, material creation, lightning placement, and most of the trimming.
Unreal Old Friends crew for testing